HitBox Games

Overview

I re-designed the app, logo, and guided the team on best UX practices

01 Context

Gaming Taken to a New Level

The HitBox team wanted to change how people play games on their phones. The idea was simple: create a gaming platform where users could easily swipe through many different games.

As the team's only designer, I created the visual design, built prototypes, defined the design language, and ensured the app followed best UX practices for mobile gaming.

02 Problem

New Ways To Consume Content?

Younger users prefer quick, varied interactions with content due to shorter attention spans and constant access to endless content.

How might we design an app that gives users multiple ways to engage, so they can choose what works best for them?

03 Exploration

So Many Games

The HitBox team already had an app design, but they wanted to make it better. We began by reviewing their current design and logo.


Then, we held meetings to discuss how HitBox could stand out from competitors, identify possible improvements, and agree on the overall direction for the app’s new design.


A small example below on the first logo and the re-design.

New Logo & App Icon

First Logo

HiTBOX

04 Early Design

Early Concepts

The HitBox team already had some designs in place, so we decided to build on those instead of starting from scratch. First, we defined what our MVP (Minimum Viable Product) would look like.


Next, we created prototypes to explore the ideal user experience and onboarding flow.

Initial Design

Prototype Session

05 Review and Refine

A Fresh Look

After several review sessions with the HitBox team, I gathered valuable feedback and improved the designs through many iterations. The final design addressed multiple pain points identified during user interviews.

V1 To


V2


A new, visually appealing splash screen and login page with clear, prominent buttons (CTAs), making it easier for users to take action quickly

Designed a new home screen experience with a clean, easy-to-use interface. We also explored adding a curated list of games based on user preferences and a new search feature.

These additions weren't in the original project, so they improved HitBox's overall user experience.

New

Home & Explore

HiTBOX

Log In

Terms

Privacy

Sign Up

Create an account or log in

By continuing, you agree to HitBox’s Terms of Service and confirm that you have read and understand our Privacy Policy

Continue with Discord

Continue with Google

Continue with Apple

Continue with Email

Continue with Phone Number

Terraforma

funnycatandgame

4.9

Play

Attack on The Deathstar

funnycatandgame

4.9

Play

Sonic Origins

funnycatandgame

4.9

Play

NecroChess

funnycatandgame

4.9

Play

Narrow One

funnycatandgame

4.9

Play

Star Wars Game

Home

Explore

Search

Settings

Attack on the Deathstar

varunr

Fault is a crushingly difficult game, avoid all obstac...

Show more

Action

Home

Explore

Search

Settings

Attack on the Deathstar

Sonic Game

Narrow One

Game Name

A curated selection of our favorite games

Recommended For You

Author + Category

funnycatandgame

Game Name

Author + Category

Game Name

Author + Category

Attack on the D...

Sonic Game

Narrow One

4.9

funnycatandgame

4.9

funnycatandgame

4.9

funnycatandgame

Attack on the D...

Sonic Game

Narrow One

4.9

funnycatandgame

4.9

funnycatandgame

4.9

Editor Picks

Home

Explore

Search

Settings

Outcomes & Learnings

I had to step away from the project before seeing how users responded to the redesign. Still, I loved working on a gaming app and felt excited about exploring what's possible in mobile gaming.

I'm grateful to the HitBox team for the opportunity to contribute temporarily and gain experience designing my first mobile game UI/UX.

During user testing, we found that most pain points from the original design were resolved in the redesign, giving HitBox a stronger brand identity. There were limitations due to team size, but overall, the new design and features were clearly seen as improvements

HitBox Games

Overview

I re-designed the app, logo, and guided the team on best UX practices

01 Context

Gaming Taken to a New Level

The HitBox team wanted to change how people play games on their phones. The idea was simple: create a gaming platform where users could easily swipe through many different games.

As the team's only designer, I created the visual design, built prototypes, defined the design language, and ensured the app followed best UX practices for mobile gaming.

02 Problem

New Ways to Consume Content

Younger users prefer quick, varied interactions with content due to shorter attention spans and constant access to endless content.

How might we design an app that gives users multiple ways to engage, so they can choose what works best for them?

03 Exploration

So Many Games

The HitBox team already had an app design, but they wanted to make it better. We began by reviewing their current design and logo.

Then, we held meetings to discuss how HitBox could stand out from competitors, identify possible improvements, and agree on the overall direction for the app’s new design.

A small example below on the first logo and the re-design.

First Logo

HiTBOX

New Logo & App Icon

04 Early Design

Early Concepts

The HitBox team already had some designs in place, so we decided to build on those instead of starting from scratch. First, we defined what our MVP (Minimum Viable Product) would look like.

Next, we created prototypes to explore the ideal user experience and onboarding flow.

Initial Design

Prototype Session

05 Review and Refine

A Fresh Look

After several review sessions with the HitBox team, I gathered valuable feedback and improved the designs through many iterations. The final design addressed multiple pain points identified during user interviews.

V1 To


V2


A new, visually appealing splash screen and login page with clear, prominent buttons (CTAs), making it easier for users to take action quickly

Designed a new home screen experience with a clean, easy-to-use interface. We also explored adding a curated list of games based on user preferences and a new search feature.

These additions weren't in the original project, so they improved HitBox's overall user experience.

New

Home & Explore

HiTBOX

Log In

Terms

Privacy

Sign Up

Create an account or log in

By continuing, you agree to HitBox’s Terms of Service and confirm that you have read and understand our Privacy Policy

Continue with Discord

Continue with Google

Continue with Apple

Continue with Email

Continue with Phone Number

Terraforma

funnycatandgame

4.9

Play

Attack on The Deathstar

funnycatandgame

4.9

Play

Sonic Origins

funnycatandgame

4.9

Play

NecroChess

funnycatandgame

4.9

Play

Narrow One

funnycatandgame

4.9

Play

Star Wars Game

Home

Explore

Search

Settings

Attack on the Deathstar

varunr

Fault is a crushingly difficult game, avoid all obstac...

Show more

Action

Home

Explore

Search

Settings

Attack on the Deathstar

Sonic Game

Narrow One

Game Name

A curated selection of our favorite games

Recommended For You

Author + Category

funnycatandgame

Game Name

Author + Category

Game Name

Author + Category

Attack on the D...

Sonic Game

Narrow One

4.9

funnycatandgame

4.9

funnycatandgame

4.9

funnycatandgame

Attack on the D...

Sonic Game

Narrow One

4.9

funnycatandgame

4.9

funnycatandgame

4.9

Editor Picks

Home

Explore

Search

Settings

Outcomes & Learnings

I had to step away from the project before seeing how users responded to the redesign. Still, I loved working on a gaming app and felt excited about exploring what's possible in mobile gaming.

I'm grateful to the HitBox team for the opportunity to contribute temporarily and gain experience designing my first mobile game UI/UX.

During user testing, we found that most pain points from the original design were resolved in the redesign, giving HitBox a stronger brand identity. There were limitations due to team size, but overall, the new design and features were clearly seen as improvements